package Loganseabolt.weapons;

import java.util.List;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.Block;
import net.minecraft.enchantment.EnchantmentThorns;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet70GameEvent;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;

public class EntityGrassArrow extends Entity implements IProjectile
{ 
	private int xTile = -1;
	private int yTile = -1;
	private int zTile = -1;
	private int inTile = 0;
	private int inData = 0;
	private boolean inGround = false;
	
	/** 1 if the player can pick up the arrow */
	public int canBePickedUp = 0;
	
	/** Seems to be some sort of timer for animating an arrow. */
	public int arrowShake = 0;
	
	/** The owner of this arrow. */
	public Entity shootingEntity;
	private int ticksInGround;
	private int ticksInAir = 0;
	private double damage = 2.0D;
	
	/** The amount of knockback an arrow applies when it hits a mob. */
	private int knockbackStrength;
	
	public EntityGrassArrow(World par1World)
	{
	    super(par1World);
	    this.renderDistanceWeight = 10.0D;
	    this.setSize(0.5F, 0.5F);
	}
	
	public EntityGrassArrow(World par1World, double par2, double par4, double par6)
	{
	    super(par1World);
	    this.renderDistanceWeight = 10.0D;
	    this.setSize(0.5F, 0.5F);
	    this.setPosition(par2, par4, par6);
	    this.yOffset = 0.0F;
	}
	
	public EntityGrassArrow(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
	{
	    super(par1World);
	    this.renderDistanceWeight = 10.0D;
	    this.shootingEntity = par2EntityLiving;
	
	    if (par2EntityLiving instanceof EntityPlayer)
	    {
	        this.canBePickedUp = 1;
	    }
	
	    this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D;
	    double d0 = par3EntityLiving.posX - par2EntityLiving.posX;
	    double d1 = par3EntityLiving.boundingBox.minY + (double)(par3EntityLiving.height / 3.0F) - this.posY;
	    double d2 = par3EntityLiving.posZ - par2EntityLiving.posZ;
	    double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
	
	    if (d3 >= 1.0E-7D)
	    {
	        float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
	        float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
	        double d4 = d0 / d3;
	        double d5 = d2 / d3;
	        this.setLocationAndAngles(par2EntityLiving.posX + d4, this.posY, par2EntityLiving.posZ + d5, f2, f3);
	        this.yOffset = 0.0F;
	        float f4 = (float)d3 * 0.2F;
	        this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5);
	    }
	}
	
	public EntityGrassArrow(World par1World, EntityLiving par2EntityLiving, float par3)
	{
	    super(par1World);
	    this.renderDistanceWeight = 10.0D;
	    this.shootingEntity = par2EntityLiving;
	
	    if (par2EntityLiving instanceof EntityPlayer)
	    {
	        this.canBePickedUp = 1;
	    }
	
	    this.setSize(0.5F, 0.5F);
	    this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
	    this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
	    this.posY -= 0.10000000149011612D;
	    this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
	    this.setPosition(this.posX, this.posY, this.posZ);
	    this.yOffset = 0.0F;
	    this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
	    this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
	    this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
	    this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
	}
	
	protected void entityInit()
	{
	    this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
	}
	
	/**
	 * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
	 */
	public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
	{
	    float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
	    par1 /= (double)f2;
	    par3 /= (double)f2;
	    par5 /= (double)f2;
	    par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
	    par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
	    par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
	    par1 *= (double)par7;
	    par3 *= (double)par7;
	    par5 *= (double)par7;
	    this.motionX = par1;
	    this.motionY = par3;
	    this.motionZ = par5;
	    float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
	    this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
	    this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
	    this.ticksInGround = 0;
	}
	
	@SideOnly(Side.CLIENT)
	
	/**
	 * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
	 * posY, posZ, yaw, pitch
	 */
	public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
	{
	    this.setPosition(par1, par3, par5);
	    this.setRotation(par7, par8);
	}
	
	@SideOnly(Side.CLIENT)
	
	/**
	 * Sets the velocity to the args. Args: x, y, z
	 */
	public void setVelocity(double par1, double par3, double par5)
	{
	    this.motionX = par1;
	    this.motionY = par3;
	    this.motionZ = par5;
	
	    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
	    {
	        float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
	        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
	        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
	        this.prevRotationPitch = this.rotationPitch;
	        this.prevRotationYaw = this.rotationYaw;
	        this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
	        this.ticksInGround = 0;
	    }
	}
	
	/**
	 * Called to update the entity's position/logic.
	 */
	public void onUpdate()
	{
	    super.onUpdate();
	
	    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
	    {
	        float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
	        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
	        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
	    }
	
	    int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
	
	    if (i > 0)
	    {
	        Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
	        AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
	
	        if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
	        {
	            this.inGround = true;
	        }
	    }
	
	    if (this.arrowShake > 0)
	    {
	        --this.arrowShake;
	    }
	
	    if (this.inGround)
	    {
	        int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
	        int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
	
	        if (j == this.inTile && k == this.inData)
	        {
	            ++this.ticksInGround;
	
	            if (this.ticksInGround == 1200)
	            {
	                this.setDead();
	            }
	        }
	        else
	        {
	            this.inGround = false;
	            this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
	            this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
	            this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
	            this.ticksInGround = 0;
	            this.ticksInAir = 0;
	        }
	    }
	    else
	    {
	        ++this.ticksInAir;
	        Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
	        Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
	        MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true);
	        vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
	        vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
	
	        if (movingobjectposition != null)
	        {
	            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
	        }
	
	        Entity entity = null;
	        List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
	        double d0 = 0.0D;
	        int l;
	        float f1;
	
	        for (l = 0; l < list.size(); ++l)
	        {
	            Entity entity1 = (Entity)list.get(l);
	
	            if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
	            {
	                f1 = 0.3F;
	                AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
	                MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
	
	                if (movingobjectposition1 != null)
	                {
	                    double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
	
	                    if (d1 < d0 || d0 == 0.0D)
	                    {
	                        entity = entity1;
	                        d0 = d1;
	                    }
	                }
	            }
	        }
	
	        if (entity != null)
	        {
	            movingobjectposition = new MovingObjectPosition(entity);
	        }
	
	        if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
	        {
	            EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
	
	            if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).func_96122_a(entityplayer))
	            {
	                movingobjectposition = null;
	            }
	        }
	
	        float f2;
	        float f3;
	
	        if (movingobjectposition != null)
	        {
	            if (movingobjectposition.entityHit != null)
	            {
	                f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
	                int i1 = MathHelper.ceiling_double_int((double)f2 * this.damage);
	
	                if (this.getIsCritical())
	                {
	                    i1 += this.rand.nextInt(i1 / 2 + 2);
	                }
	
	                DamageSource damagesource = null;
	
	                if (this.shootingEntity == null)
	                {
	                   damagesource = DamageSource.generic;
	                }
	                else
	                {
	                   damagesource = DamageSource.generic;
	                }
	
	                if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
	                {
	                    movingobjectposition.entityHit.setFire(5);
	                }
	
	                if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1))
	                {
	                    if (movingobjectposition.entityHit instanceof EntityLiving)
	                    {
	                        EntityLiving entityliving = (EntityLiving)movingobjectposition.entityHit;
	
	                        if (!this.worldObj.isRemote)
	                        {
	                            entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1);
	                        }
	
	                        if (this.knockbackStrength > 0)
	                        {
	                            f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
	
	                            if (f3 > 0.0F)
	                            {
	                                movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3);
	                            }
	                        }
	
	                        if (this.shootingEntity != null)
	                        {
	                            EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand);
	                        }
	
	                        if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
	                        {
	                            ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
	                        }
	                    }
	
	                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
	
	                    if (!(movingobjectposition.entityHit instanceof EntityEnderman))
	                    {
	                        this.setDead();
	                    }
	                }
	                else
	                {
	                    this.motionX *= -0.10000000149011612D;
	                    this.motionY *= -0.10000000149011612D;
	                    this.motionZ *= -0.10000000149011612D;
	                    this.rotationYaw += 180.0F;
	                    this.prevRotationYaw += 180.0F;
	                    this.ticksInAir = 0;
	                }
	            }
	            else
	            {
	                this.xTile = movingobjectposition.blockX;
	                this.yTile = movingobjectposition.blockY;
	                this.zTile = movingobjectposition.blockZ;
	                this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
	                this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
	                this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
	                this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
	                this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
	                f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
	                this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
	                this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
	                this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
	                this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
	                this.inGround = true;
	                this.arrowShake = 7;
	                this.setIsCritical(false);
	
	                if (this.inTile != 0)
	                {
	                    Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this);
	                }
	            }
	        }
	
	        if (this.getIsCritical())
	        {
	            for (l = 0; l < 4; ++l)
	            {
	                this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
	            }
	        }
	
	        this.posX += this.motionX;
	        this.posY += this.motionY;
	        this.posZ += this.motionZ;
	        f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
	        this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
	
	        for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
	        {
	            ;
	        }
	
	        while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
	        {
	            this.prevRotationPitch += 360.0F;
	        }
	
	        while (this.rotationYaw - this.prevRotationYaw < -180.0F)
	        {
	            this.prevRotationYaw -= 360.0F;
	        }
	
	        while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
	        {
	            this.prevRotationYaw += 360.0F;
	        }
	
	        this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
	        this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
	        float f4 = 0.99F;
	        f1 = 0.05F;
	
	        if (this.isInWater())
	        {
	            for (int j1 = 0; j1 < 4; ++j1)
	            {
	                f3 = 0.25F;
	                this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
	            }
	
	            f4 = 0.8F;
	        }
	
	        this.motionX *= (double)f4;
	        this.motionY *= (double)f4;
	        this.motionZ *= (double)f4;
	        this.motionY -= (double)f1;
	        this.setPosition(this.posX, this.posY, this.posZ);
	        this.doBlockCollisions();
	    }
	}
	
	/**
	 * (abstract) Protected helper method to write subclass entity data to NBT.
	 */
	public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
	{
	    par1NBTTagCompound.setShort("xTile", (short)this.xTile);
	    par1NBTTagCompound.setShort("yTile", (short)this.yTile);
	    par1NBTTagCompound.setShort("zTile", (short)this.zTile);
	    par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
	    par1NBTTagCompound.setByte("inData", (byte)this.inData);
	    par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
	    par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
	    par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
	    par1NBTTagCompound.setDouble("damage", this.damage);
	}
	
	/**
	 * (abstract) Protected helper method to read subclass entity data from NBT.
	 */
	public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
	{
	    this.xTile = par1NBTTagCompound.getShort("xTile");
	    this.yTile = par1NBTTagCompound.getShort("yTile");
	    this.zTile = par1NBTTagCompound.getShort("zTile");
	    this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
	    this.inData = par1NBTTagCompound.getByte("inData") & 255;
	    this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
	    this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
	
	    if (par1NBTTagCompound.hasKey("damage"))
	    {
	        this.damage = par1NBTTagCompound.getDouble("damage");
	    }
	
	    if (par1NBTTagCompound.hasKey("pickup"))
	    {
	        this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
	    }
	    else if (par1NBTTagCompound.hasKey("player"))
	    {
	        this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
	    }
	}
	
	/**
	 * Called by a player entity when they collide with an entity
	 */
	public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
	{
	    if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
	    {
	        boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
	
	        if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1)))
	        {
	            flag = false;
	        }
	
	        if (flag)
	        {
	            this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
	            par1EntityPlayer.onItemPickup(this, 1);
	            this.setDead();
	        }
	    }
	}
	
	/**
	 * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
	 * prevent them from trampling crops
	 */
	protected boolean canTriggerWalking()
	{
	    return false;
	}
	
	@SideOnly(Side.CLIENT)
	public float getShadowSize()
	{
	    return 0.0F;
	}
	
	public void setDamage(double par1)
	{
	    this.damage = par1;
	}
	
	public double getDamage()
	{
	    return this.damage;
	}
	
	/**
	 * Sets the amount of knockback the arrow applies when it hits a mob.
	 */
	public void setKnockbackStrength(int par1)
	{
	    this.knockbackStrength = par1;
	}
	
	/**
	 * If returns false, the item will not inflict any damage against entities.
	 */
	public boolean canAttackWithItem()
	{
	    return false;
	}
	
	/**
	 * Whether the arrow has a stream of critical hit particles flying behind it.
	 */
	public void setIsCritical(boolean par1)
	{
	    byte b0 = this.dataWatcher.getWatchableObjectByte(16);
	
	    if (par1)
	    {
	        this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
	    }
	    else
	    {
	        this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
	    }
	}
	
	/**
	 * Whether the arrow has a stream of critical hit particles flying behind it.
	 */
	public boolean getIsCritical()
	{
	    byte b0 = this.dataWatcher.getWatchableObjectByte(16);
	    return (b0 & 1) != 0;
	}
	
}
